The party is presently located in The Sprawl, a beautiful farmland on
the north border of Aranza, the largest and most multicultural city in
the nation of Termin. Bound on the north by a intracontinental highway
called the Long Road, to the west by the Flangis River, and to the
east by the road connecting Aranza to the highway, The Sprawl is an
unnaturally fertile farmland that is owned and lorded over by Ulner
Adser, a foreigner to Termin with a more westernized culture
(including agriculture). The Termini people are a nation of nomadic
high-plains wanderers, with the majority of the nation east of Aranza.
Aranza, their largest city, is the only city in Termin that is known
for trade and commerce.
Harkis (Mary) – Level 2 Human Monk, student of Jeet-Kun-Do. Harkis is
6’5” and lean. He studied in a high mountaintop monastery where his
size and natural attributes made him an exceptional student. As is the
way of exceptional students, his master sent him out into the world
once his skills developed. He walks barefooted and sleeps on the
ground, having grown accustomed to the harsh mountain conditions.
Portia (Sabrina) – Level 2 Halfling Rogue. Portia grew up as the
daughter of a wizard’s apprentice in the city of Aranza. She is
skilled at sneaking down city streets and making sure that the
wizard’s kitchen and garden are well stocked. She hasn’t much of an
adventurer’s drive, but she does appear to have a taste for blood,
taking the party’s first two kills.
Raelyn (Anna) – Level 2 Half-Elf Ranger. Raelyn is the daughter of a
human noble horsewoman and an elven mounted knight. They fell in love
after she saw him caring for a horse that she trained. He took the
baby, she returned to unknown human lands. Raelyn was sent as a child
to a military training academy where she trained horses for human
Baruh (Eric) – Level 2 Human Wizard. Baruh trained at the Waterburg
Cartography Academy for many years, where he learned magical arts and
the art of making a map of everything. He has a canary familiar that
can send him snap shots of the surrounding terrain from high altitude.
He has traveled across most of the distance of the known world to
arrive at Aranza, and hopes to map beyond its boundary.
The party was recruited by a man seeking travelers to perform an
auditing of The Sprawl – how many roads, population, gangs and police
forces, etc. They learned that the lord of The Sprawl lived in
Pearview Manor, some kilometers north. The prosperous village/farmland
immediate north of Aranza seemed innocuous enough, but as they
traveled farther north the area started to seem strange. Hundreds of
peasants were carrying satchels full of pears, the most famous area
fruit, to warehouses for packing and shipping, but the pears that the
party tried were pretty foul, unfit for their name.
No one was able to provide any answers, so they were eager to question
the Lord of the area when they arrived at Pearview Manor. They were
very disappointed when Pearview Manor turned out to be occupied by
only three people – a gardener, a maid, and the lord Andrew, who was
sitting alone in his bedroom, almost completely unresponsive to
questioning. “Blah” and “Meh” were his answers to most questions. Why
were all of these peasants carrying pears when the lord of the castle
was an invalid?
The gardener claimed to have no knowledge of the workings of the pear
farmers, but could give a little information on Andrew, having known
him since he was a boy. Andrew had fallen ill some years ago after
claiming lordship of the land and having many visitors, mostly
friends, come for parties and revelry. Seems he was in a rut. The only
people that the gardener had seem come and go since Andrew had fallen
ill had been a few worker types coming and going from the shed. The
shed used to be the gardener’s tool shed, but the worker types who
came and went had been quite hostile to him and he’d settled for the
tools he had available.
The party gained access to the shed after Baruh cast an audible glamer
cantrip that made the guard think someone was trying to smash down the
shed (after he’d very blankly denied their entrance). Harkis and the
others chased the man down a trap door and into a short underground
tunnel. In the tunnel the party slaughtered two wordless men with
picks and found an empty barracks and a tunnel in the works. Baruh,
outside and above them, had a short skirmish with two men fleeing the
manor house, one of whom escaped into the orchard.
The men had been carrying the dirt from their excavations away in the
pear baskets, and appeared to have been doing the work for some time.
The gardener thanked them for driving away the bad men, and asked them
to go to The Grove where Andrew played as a child. In the grove grew
magical cherries which, he hoped, would break Andrew out of his
The PCs found an impenetrable hedge surrounded by a funnel of trees in
the Grove. After throwing a rope over the top of the hedge and
scratching themselves to pieces clambering over it, they found a pair
of orange trees and a shriveled and sad looking cherry tree. Harkis
picked an orange, and a few rounds later was slumped under it, asleep
and with a pierced ear and skull from a tiny brownie arrow. Mauni the
pixie and Baruh managed to reach a compromise, though, and she offered
her cherries if only they can return her harp, which was stolen by
“Bad nasty scaley Torx”.
At the riverside, the parties sought this bad nasty scaley Torx.
Instead they found a broken rock pile and some old abandoned ruins.
Under the rock pile, Portia crawled into a tiny fox’s nest and
stumbled upon a small chest deep inside. They pulled the chest out and
set about trying to smash it open, but a sound from the West raised
their hackles and they scurried East into a dark and humid forest. In
the forest, an imp materialized with it’s stinger in Harkis’s head
(who passed his Fort save) and was immediately disabled when Baruh
cast Color Spray on them both. A kuo-toa then attacked Baruh from
behind while Portia and Raelyn were trying to figure out what to do
with the blinded and stunned imp. Portia tried to help Baruh, which
resulted in her receiving a spear to the shoulder and her becoming
disabled. Baruh spent another Color Spray on the kuo-toa, and gave it
a coup de grace.
The party tied the imp and all of its appendages tightly with rope,
bound its eyes and mouth, and returned to the rock pile. The next
morning they attempted to talk to the imp, named Torx, who offered
them the treasure in his chest if the would just take him to the key.
When they got to the key, hidden near a firepit near the riverside,
Torx suddenly transformed into a fish and tried to flop his way to the
shoreline. It failed another Will save through, and they put the
stunned and blinded fish in a sack. A few rounds later the fish became
a fox, too large for the sack, and nearly scrambled free. They found
the key, opened the box, dumped out the treasure, and put the imp
Back at The Grove, Mauni convinced them to leave the Imp with them,
saying that “With Mauni Torx NEVER leave the box!”. She played them a
song that caused 3 hours to pass instantaneously, resurrected the
cherry tree, and disappeared with the key.